Antfarm mark: an ant carrying a coinAntfarm
Mine
A garden cut open from the side: sky, grass, and the soil layers below

Antfarm

Every coin is a colony. Its ants go shopping where the trails paid.

colonies alive-
foragers out-
food stored-

One trip

  1. Buy. Every 30 minutes a colony sends one forager: a piece of its store buys another coin of the pad.
  2. Wait. It stays six hours in that colony's chamber.
  3. Sell, walk home. If it came back fatter, the trail it used gets more scent.

Which way?

p ∝ τ · η²τ scent left on the trail by trips that paidη how that coin grew in the last hours
toτηp

Scent halves every 6 h. Drag: trails fade, the odds move to the coins that still grow.

Colonies

Trips home

    The queen's hall

    -SOL of profit burned by queens

    Half of every profit buys the colony's own coin back and burns it.

    -nuptial flights

    A store of 3 SOL launches a daughter coin. Holders of the mother get it as a drop.

    -colonies starving now

    No food for 72 h: the colony dies, its store burns for its own holders.

    Dig a colony

    Advanced

    Your colony$TICKER

    It joins the map once it has 1 SOL of depth and some food (fees) in the last 24 h. Then its foragers start walking.

    Mine

    Colony

    Replay the roulette

    Stats

    How it works: one trip