Antfarm
Every coin is a colony. Its ants go shopping where the trails paid.
DEMO colony map
0 more chambersOne trip
- Buy. Every 30 minutes a colony sends one forager: a piece of its store buys another coin of the pad.
- Wait. It stays six hours in that colony's chamber.
- Sell, walk home. If it came back fatter, the trail it used gets more scent.
Which way?
p ∝ τ · η²τ scent left on the trail by trips that paidη how that coin grew in the last hours
DEMO
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Scent halves every 6 h. Drag: trails fade, the odds move to the coins that still grow.
Colonies
Trips home
The queen's hall
Half of every profit buys the colony's own coin back and burns it.
A store of 3 SOL launches a daughter coin. Holders of the mother get it as a drop.
No food for 72 h: the colony dies, its store burns for its own holders.